Stasis and Stillness

Moments of Inaction in Games

Authors

  • Rainforest Scully-Blaker UC Irvine

Keywords:

Inaction, speed, slowness, mechanics, aesthetics, design, critique, play studies

Abstract

This paper represents an initiatory investigation into moments of inaction in games. Two types of inaction are defined and discussed: stasis, which is inaction brought on by or through a game’s mechanics, and stillness, which is brought on by or through a game’s aesthetics. This paper uses gameplay examples from Until Dawn, Mario Party 2, Animal Crossing: New Leaf, and World of Warcraft to demonstrate that moments of stasis and stillness can either be designed features of a game that produce a variety of affective experiences, or playful subversions that are injected into a game by the player. Identifying whether moments of stasis and stillness are designed or injected enables these two modes of inaction to be compared and positioned as part of a broader project that interrogates whether play can be a form of critique.

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Published

2020-06-08

Issue

Section

Articles