Playing Producer: An alternative perspective on video games as film
Keywords:
cinema, interaction, production, interactive cinema, narrative paradoxAbstract
This paper proposes a perspective on analyzing video games as film by comparing the interactions of the player with those of a producer or other member in the film-making process. This contrasts with existing methodologies which focus on formal characteristics or narratology. This proposal also provides a method for combining the interactivity of games with the storytelling capacity of cinema without encountering the narrative paradox.References
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