frictiOns - the software-surface-rubbing game
A case study on experimental film and smartphone culture
Keywords:
game art; interactivity; surface; interface; analogue; soft powerAbstract
Smartphone usage has drastically changed the way images are produced and contemplated, creating thus fertile ground for a virtual environment blurring information exchange with entertainment. In the experimental film frictiOns, virtuality and interaction have been reconsidered under an analogue perspective. Disobeying assumptions on device and virtuality by challenging the concept of surface and interface. An analysis of art games and the binome (i)phone-entertainment, examines the prospective of users as players, highlighting cultural determining factors such as flattening and soft power.
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