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Vol. 5 No. 2 (2019): Special Issue: Walking Simulators
Vol. 5 No. 2 (2019): Special Issue: Walking Simulators
Published:
2019-08-26
Editorial
Walking Simulators Special Issue Editorial
Sarah Stang
i-v
Editorial
Articles
The Walking Simulator’s Generic Experiences
Hugo Montembeault, Maxime Deslongchamps-Gagnon
1-28
PDF
From Walking Simulator to Ambience Action Game
A Philosophical Approach to a Misunderstood Genre
Felix Zimmermann, Christian Huberts
29-50
PDF
Reading, Writing, Lexigraphing
Active Passivity as Queer Play in Walking Simulators
Chloe Anna Milligan, Kira Bohunicky
51-71
PDF
Walking Simulators and Interactive Fiction in the Composition Classroom
Reading, Writing, and Making
Daniel Frank
72-87
PDF
From Walking Simulator to Reflective Simulator
A Practice-Based Perspective
Alexandra Ferland-Beauchemin, Dave Hawey, Jocelyn Benoit
88-103
PDF
Guiding with a Soft Touch
Directing players in non-linear levels without UI
Mark Tempini
104-124
PDF
Shifting Borders
Walking Simulators, Artgames, and the Categorical Compulsions of Gaming Discourse
Andrew Remington Bailey
125-136
PDF
From Zelda to Stanley
Comparing the Integrative Complexity of Six Video Game Genres
Hayley McCullough
137-149
PDF
Domesticating the First-Person Shooter
The Emergent Challenge of Gone Home’s Homely Chronotope
Dean Bowman
150-175
PDF
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