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Vol. 9 No. 1 (2023)
Vol. 9 No. 1 (2023)
Published:
2023-04-04
Editorial
Editorial
Samuel Poirier-Poulin, Lauren Watson, Andrew Fleshman, Cassandra Barkman, Erin Maclean, Braden Timss, Charlotte Courtois, Chelsea Russell, Francis Butterworth-Parr, Rowan Daneels
i-iii
PDF
Articles
Becoming Halfling
Racial Permeability as Ludonarrative Architecture in Critical Role
Mark Hines
1-20
PDF
Lost in a Dream
Queering Time and Space in Yume Nikki
Elliot Bear Yu
21-38
PDF
Doki Doki Subversion Club!
Gothic Ghosts, Uncanny Glitches, and Abject Boundaries
Matthew Scott Allan
39-57
PDF
Book Reviews
Review: Game Wizards: The Epic Battle for Dungeons & Dragons
Michael Iantorno
58-61
PDF
Review: Image Objects: An Archaeology of Computer Graphics
Florence Smith Nicholls
62-65
PDF
Review: Perspectives on the European Videogame
Andre Cowen
66-69
PDF
Review: Play Like A Feminist
Beatrix Livesey-Stephens
70-73
PDF
Review: Experimental Games: Critique, Play, and Design in the Age of Gamification
Courtney Blamey
74-78
PDF
Review: Ethics of Computer Gaming
Rebecca Grose
79-82
PDF
Review: Digital Playground: The Hidden Politics of Children’s Online Play Spaces, Virtual Worlds and Connected Games
Doruk Balcı
83-86
PDF
Review: Playful Pedagogy in the Pandemic: Pivoting to Game-Based Learning
Alexander Hurezeanu
87-91
PDF
Review: Game: Animals, Video Games, and Humanity
Elizabeth Neumann
92-95
PDF
Review: Digital Games After Climate Change
David ten Cate
96-100
PDF
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